Blaze of Glory is a
relatively clutter free game. There are only a few extra components
required to play, the first being a deck of appropriate Activation
Cards. Activation cards are a key part of the game, they are the feature
that keeps the players guessing and ensuring that the game is never
predictable. To start with we just used standard playing cards
allocating specific cards to certain figures.
After a while, when
we had decided that the game worked, I made a set of cards with
individual pictures matching each figure in our collection. I made four
cards for each figure, which will allow any figure to be a Level Four
character if necessary. Each card features a photo of the figure in
question (oh the wonders of digital technology). I was originally going
to put names on the cards but decided that this would limit their uses.
The
cards are blank playing cards which I have put a B/O/G logo on one side
and the picture on the other. It would be possible to use regular
playing cards and just cover the original surface with a picture.
The other component we
required was a way of representing dead figures. In most wargames, figures
that are ‘killed’ are removed from play, but in Blaze of Glory it is
important to record where your friends met their end as this affects NERVE
tests. Some companies, such as Dixon,
make casualty figures, which make ideal counters, especially if they were
just painted to represent the different sides in play. I decided that
initially the expense of buying a dozen or more casualties was not
necessary. My dead counters are gravestones, which are placed where a
character dies. They are usually kept on a hill in one corner of the
table, when a character dies I swap the figure for a gravestone.
The gravestones are
from the plastic skeleton and zombie sprues from Games
Workshop
, stuck to penny pieces. I used Workshop ones because I had loads knocking
around, but many companies make them and if I had the time I probably
could have made them myself.
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